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Racial Traits | Stat Bonuses | Professions | Reputation | Equip | Enchanting | Map system | Transportation | Spells | Talents | Commands

List of working and not working stuff on ABC

Racial traits

Human Dwarf Night Elf Gnome Orc Undead Tauren Troll
Perception Stoneform Shadowmeld Escape Artist Blood Fury Will of the Forsaken War Stomp Berserking
Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec. - 3 min cooldown
(only removes all existing disease, bleed and poison effects)
Activate while immobile and out of combat to enter stealth mode - lasts until canceled - 10 sec cooldown
(only makes you semi-invisible)
Escape the effects of any immobilization or movement speed reduction effect - 1.5 sec cast - 1 min cooldown While active, increases melee attack power by 25% for 15 sec. When Blood Fury ends, base melee attack power is decreased by 25% for 45 sec. - Instant cast - 2 min cooldown Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown Stuns up to 5 enemies within 8 yards for 2 sec - 0.5 sec cast - 2 min cooldown Increases attack and casting speed by 25% but increases all damage taken by 10%. May only be used after being victim of a melee critical hit. Lasts 20 sec - Instant cast - 2 min cooldown
The Human Spirit Gun Specialization Quickness Expansive Mind Hardiness Cannibalize Endurance Regeneration
Spirit inscreased by 5% Guns skill increased by 5 Dodge chance increased by 1% Intelligence increased by 5% Chance to resist Stun and Disorient effects increased by 25% Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown Total Health increased by 5% Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat
Diplomacy Frost Resistance Wisp Spirit Arcane Resistance Command Underwater Breathing Cultivation Beast Slaying
Reputation gains increased by 10% Frost Resistance increased by 10 Become a wisp when dead with movement speed increase of 50% Arcane Resistance increased by 10 Melee damage dealt by Hunter and Warlock pets increased by 5% Underwater breath lasts 300% longer than normal Herbalism skill increased by 15 Damage dealt versus Beasts increased by 5%
Sword Specialization Find Treasure Nature Resistance Engineering Specialization Axe Specialization Shadow Resistance Nature Resistance Throwing Specialization
Skill with Swords and Two-Handed Swords increased by 5 Activate to see treasure chests on mini map - lasts until canceled - no cooldown Nature Resistance increased by 10 Engineering skill increased by 15 Skill with Axes and Two-Handed Axes increased by 5 Shadow Resistance increased by 10 Nature Resistance increased by 10 Skill with Throwing Weapons increased by 5
Mace Specialization
Skill with Maces and Two-Handed Maces increased by 5

Stat bonuses

Items Spells (buffs, scrolls, potions, ...)
Strength not working working
Agility not working working
Stamina working working
Intellect working working
Spirit not working working
Armor working not working
Resistance exactly the same formula is applied as for armor calculation working but mechanics is different from intended. 1 point of resistance = 1% spell damage reduction
Attack power not working working but affects only pure melee (Attack) or pure ranged attacks (Autoshot, Shoot Gun, Shoot Bow, Shoot Crossbow)
Durability not working - doesn't affect armor and stats. Only affects weapon damage. (so repairing items other than weapons is useless) -

Professions

All professions skill gaining mechanics are working blizzlike (worldofwar.net). Crafting and gathering works too. Player can have 2 primary and all secondary professions. Some professions offer further specialization.

Engineering - gnomish and goblin - obtainable by quest
Leatherworking - Elemental, Tribal and Dragonscale - get level 50 and skill 300 and ask a GM to teach you
Blacksmithing - Armorsmith and Weaponsmith - get level 50 and skill 300 and ask a GM to teach you

quests for bs and lw will be fixed in near future...

Reputation

Factions all over Azeroth offer various rewards if you gain reputation with them.

Faction name Gain by quests Gain by slain Other means Rewards Links
Argent Dawn yes (EPL, winterspring) yes (undeads in WPL, EPL, scholomance and stratholme) turning in scourgestones vendor: profession recipes and food wowwiki official
Cenarion Circle Not yet implemented
Thorium Brotherhood yes (Searing Gorge) no turning in common drops from Molten Core vendor: profession recipes wowwiki official
Timbermaw Hold Not yet implemented
Warsong Gulch no no turning in Warsong Marks of Honor vendor: equipment items wowwiki official
Zandalar Tribe yes (Zul'Gurub) yes (Zul'Gurub) turning in coins and bijous vendor: profession recipes and zanza; Class specific armor rewards wowwiki official

Alterac Valley and Arathi Basin factions are not implemented, Brood of Nazdormu requires patch 1.9, Hydralaxian Waterlords is useless and Darkmoon Faire is seasonal event.

Equip

"Equip:" spells from items work but the system has few limitations. If there are 2 equip spells on one item activated (= are on the "working" list), most likely only the first one will work.

Working equips: Not working equips:

Enchanting

Only stamina and intellect work from enchants. (+stamina, +intellect, +stats). Enchants that add health and mana work too (they add stamina or intellect instead)

enchant name, amount it adds (amount it should add)
Lesser Mana15(20)
Mana30(30)
Greater Mana45(50)
Superior Mana60(65)
Major Mana105(100)
Lesser Health10(15)
Health20(25)
Greater Health30(35)
Superior Health50(50)
Major Health100(100)

It is forbidden to enchant armor with enchants that are not meant for it. ("Enchant Bracer - greater stamina" on chest) If you will be caught having such item, the item will be deleted. If something like that happens by an accident, ask a GM to exchange the item for not enchanted one.

Map system

There are few areas (mostly caves, instances, buildings, underground areas and areas with low population and low number of player visits) where mobs act like mad. They can run into walls if you attack them or melee attack you from long distance. In these areas avoid using charge, intercept or blink as u may and up bugged out of map.

If you find such areas, please report them. This can be fixed (it's hard but it can).

Transportation

Spells

See Spells section

Talents

See Talents section

Commands

.dismount - unmounts you (you need to select yourself first)
.instances - shows your instance limits for raid instances
.where - shows your coordinates (useful when reporting bugs)
.ishonor - returns information about honor status of your selection
.time - returns server time
.bugs - use it for reporting simple bugs like missing or wrong spawned npc or object while staying at the place of the bug