What the ...?
Racial Traits | Stat Bonuses | Professions | Reputation | Equip | Enchanting | Map system | Transportation | Spells | Talents | Commands
List of working and not working stuff on ABC
Racial traits
| Human | Dwarf | Night Elf | Gnome | Orc | Undead | Tauren | Troll |
|---|---|---|---|---|---|---|---|
| Perception | Stoneform | Shadowmeld | Escape Artist | Blood Fury | Will of the Forsaken | War Stomp | Berserking |
| Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown | While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec. - 3 min cooldown (only removes all existing disease, bleed and poison effects) |
Activate while immobile and out of combat to enter stealth mode - lasts until canceled - 10 sec cooldown (only makes you semi-invisible) |
Escape the effects of any immobilization or movement speed reduction effect - 1.5 sec cast - 1 min cooldown | While active, increases melee attack power by 25% for 15 sec. When Blood Fury ends, base melee attack power is decreased by 25% for 45 sec. - Instant cast - 2 min cooldown | Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown | Stuns up to 5 enemies within 8 yards for 2 sec - 0.5 sec cast - 2 min cooldown | Increases attack and casting speed by 25% but increases all damage taken by 10%. May only be used after being victim of a melee critical hit. Lasts 20 sec - Instant cast - 2 min cooldown |
| The Human Spirit | Gun Specialization | Quickness | Expansive Mind | Hardiness | Cannibalize | Endurance | Regeneration |
| Spirit inscreased by 5% | Guns skill increased by 5 | Dodge chance increased by 1% | Intelligence increased by 5% | Chance to resist Stun and Disorient effects increased by 25% | Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown | Total Health increased by 5% | Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat |
| Diplomacy | Frost Resistance | Wisp Spirit | Arcane Resistance | Command | Underwater Breathing | Cultivation | Beast Slaying |
| Reputation gains increased by 10% | Frost Resistance increased by 10 | Become a wisp when dead with movement speed increase of 50% | Arcane Resistance increased by 10 | Melee damage dealt by Hunter and Warlock pets increased by 5% | Underwater breath lasts 300% longer than normal | Herbalism skill increased by 15 | Damage dealt versus Beasts increased by 5% |
| Sword Specialization | Find Treasure | Nature Resistance | Engineering Specialization | Axe Specialization | Shadow Resistance | Nature Resistance | Throwing Specialization |
| Skill with Swords and Two-Handed Swords increased by 5 | Activate to see treasure chests on mini map - lasts until canceled - no cooldown | Nature Resistance increased by 10 | Engineering skill increased by 15 | Skill with Axes and Two-Handed Axes increased by 5 | Shadow Resistance increased by 10 | Nature Resistance increased by 10 | Skill with Throwing Weapons increased by 5 |
| Mace Specialization | |||||||
| Skill with Maces and Two-Handed Maces increased by 5 |
Stat bonuses
| Items | Spells (buffs, scrolls, potions, ...) | |
|---|---|---|
| Strength | not working | working |
| Agility | not working | working |
| Stamina | working | working |
| Intellect | working | working |
| Spirit | not working | working |
| Armor | working | not working |
| Resistance | exactly the same formula is applied as for armor calculation | working but mechanics is different from intended. 1 point of resistance = 1% spell damage reduction |
| Attack power | not working | working but affects only pure melee (Attack) or pure ranged attacks (Autoshot, Shoot Gun, Shoot Bow, Shoot Crossbow) |
| Durability | not working - doesn't affect armor and stats. Only affects weapon damage. (so repairing items other than weapons is useless) | - |
Professions
All professions skill gaining mechanics are working blizzlike (worldofwar.net). Crafting and gathering works too. Player can have 2 primary and all secondary professions. Some professions offer further specialization.
Engineering - gnomish and goblin - obtainable by quest
Leatherworking - Elemental, Tribal and Dragonscale - get level 50 and skill 300 and ask a GM to teach you
Blacksmithing - Armorsmith and Weaponsmith - get level 50 and skill 300 and ask a GM to teach you
quests for bs and lw will be fixed in near future...
Reputation
Factions all over Azeroth offer various rewards if you gain reputation with them.
| Faction name | Gain by quests | Gain by slain | Other means | Rewards | Links |
|---|---|---|---|---|---|
| Argent Dawn | yes (EPL, winterspring) | yes (undeads in WPL, EPL, scholomance and stratholme) | turning in scourgestones | vendor: profession recipes and food | wowwiki official |
| Cenarion Circle | Not yet implemented | ||||
| Thorium Brotherhood | yes (Searing Gorge) | no | turning in common drops from Molten Core | vendor: profession recipes | wowwiki official |
| Timbermaw Hold | Not yet implemented | ||||
| Warsong Gulch | no | no | turning in Warsong Marks of Honor | vendor: equipment items | wowwiki official |
| Zandalar Tribe | yes (Zul'Gurub) | yes (Zul'Gurub) | turning in coins and bijous | vendor: profession recipes and zanza; Class specific armor rewards | wowwiki official |
Alterac Valley and Arathi Basin factions are not implemented, Brood of Nazdormu requires patch 1.9, Hydralaxian Waterlords is useless and Darkmoon Faire is seasonal event.
Equip
"Equip:" spells from items work but the system has few limitations. If there are 2 equip spells on one item activated (= are on the "working" list), most likely only the first one will work.
Working equips:- +x attack power
- +x ranged attack power
- +x% spell critical chance
- +x% critical chance
- +x% dodge
- +x% parry
- +x% shield block
- +x mana every 5 sec
- +x health every 5 sec
- aura that damages enemy when hit
- +x shield block value
- +x skill (Defense, skinning, axes, ...)
- +x damage to spells
- +x healing to spells
- +x% chance to hit
Enchanting
Only stamina and intellect work from enchants. (+stamina, +intellect, +stats). Enchants that add health and mana work too (they add stamina or intellect instead)
enchant name, amount it adds (amount it should add)| Lesser Mana | 15 | (20) |
| Mana | 30 | (30) |
| Greater Mana | 45 | (50) |
| Superior Mana | 60 | (65) |
| Major Mana | 105 | (100) |
| Lesser Health | 10 | (15) |
| Health | 20 | (25) |
| Greater Health | 30 | (35) |
| Superior Health | 50 | (50) |
| Major Health | 100 | (100) |
It is forbidden to enchant armor with enchants that are not meant for it. ("Enchant Bracer - greater stamina" on chest) If you will be caught having such item, the item will be deleted. If something like that happens by an accident, ask a GM to exchange the item for not enchanted one.
Map system
There are few areas (mostly caves, instances, buildings, underground areas and areas with low population and low number of player visits) where mobs act like mad. They can run into walls if you attack them or melee attack you from long distance. In these areas avoid using charge, intercept or blink as u may and up bugged out of map.
If you find such areas, please report them. This can be fixed (it's hard but it can).
Transportation
- Ships - there are Teleport Assistents at docks which can port you to the other side
- Zippelins - Teleporters placed at the towers (downstairs at OG) help you with transport
- Gryphons - Flight nodes and flight paths from patch 1.12 are all working (You need to have ABC package installed)
- Mage portals - high level mages can port you into 3 main cities of your faction, if you ask them politely and buy them a Rune :)
Spells
See Spells section
Talents
See Talents section
Commands
.dismount - unmounts you (you need to select yourself first) .instances - shows your instance limits for raid instances .where - shows your coordinates (useful when reporting bugs) .ishonor - returns information about honor status of your selection .time - returns server time .bugs - use it for reporting simple bugs like missing or wrong spawned npc or object while staying at the place of the bug