| field SFInt32 lod 1
|
| field SFColor bodyColorDiffuse .1 .1 .4 | # diffuse color of body (used when texture not used, and/or for lowest LOD) |
| field SFColor bodyColorSpecular .3 .3 1 | # specular color of body (used when texture not used, and/or for lowest LOD) |
| field SFFloat bodyShininess 1 | # shininess of body (used when texture not used, and/or for lowest LOD) |
| field MFString bodyTexture "" | # body texture |
| field SFInt32 bodyUseTexture 0 | # body texture usage enabled |
| field SFColor chairColor .1 .1 .1 | # color of the chair |
| field SFColor roofColorDiffuse .9 .3 .3 | # diffuse color of the vehicle roof |
| field SFColor roofColorSpecular 1 .8 .8 | # specular color of the vehicle roof |
| field SFFloat roofShininess .1 | # shininess of the vehicle roof |
| field SFInt32 remotelyControlledLifter 0 | # whether the lifter has room for operator or no |
| field SFColor proximityLightColor 1 1 1 | #light color that shines on model when avater is close |
| eventIn SFBool lightAlwaysOn | #when passed ==TRUE, the light above the machine will always be on |
| eventIn SFBool powerOn | #power the machine on/off |
| field SFInt32 lod 1 | # level of detail on/off |
| field SFInt32 rust_texture 0 | # 0 - no texture, 1 - grey rust texture, 2 - yellow rust texture |
| field SFNode wheel_material Material {diffuseColor 0 0 0 specularColor .04 .04 .04} | # wheel material |
| field SFVec3f proximitySize 10 10 10 | # size of proximity box (for lamp switch) |
| field SFColor lightColor 1 1 1 | # above lamp color |
| eventIn SFBool lightAlwaysOn | # above lamp always on switch |
| eventIn SFBool mainSwitch | # main switch for all animations and sensors |